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INVEST — the story shape diagnostic

The map shows what stories exist and how they cluster into releases. The shaping artifacts — wireframes, sequence diagrams, schemas — show what each story actually contains. With both visible, the team can ask a different question: are these stories the right shape?

The standard heuristic for story shape is INVEST: Independent, Negotiable, Valuable, Estimable, Small, Testable. Most teams know it as a checklist for writing stories. The deeper use is as a diagnostic — applied against the map and the shaping artifacts, to find stories that need to split, merge, or sharpen before they enter amigos.

IndependentCan this story flow on its own, or does it need another story to ship first? Two stories that can't be pulled separately are one story pretending to be two — merge them, or extract the dependency into a third story that unblocks both.
NegotiableIs the story a fixed contract, or can the trio still adjust it as amigos surfaces edge cases? A story locked at the wireframe level is not yet ready to flow — amigos exists to refine it, and a story that can't be refined isn't a story, it's a specification.
ValuableDoes this story, on its own, change something for the person? If the answer is "only when paired with three others," the story is part of a slice but not a discrete unit of value — that's fine for shaping, but it means the slice is the unit of value, not this story alone.
EstimableCan the developer give a rough sense of how big this is? Not a story-point estimate — a sense of whether it's a day, a few days, or a week. If even that's unclear, shaping isn't done.
SmallWill this story flow through development in a week or less? If it's bigger, it should split. A story that takes three weeks is not a story — it's an Epic that hasn't been broken down.
TestableCan the done condition be checked? If the criterion is "feels better" or "is more intuitive," the story isn't testable yet — sharpen the criterion before amigos.

Next — Using INVEST against the map →

200apps · How We Work · NWIRE