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The story map

The map is two-dimensional. The Epics — the activities — sit across the top as columns. Each column is a phase of the person's experience. Underneath each Epic, the backbones from the Epic kickoff appear as cards: the scenes within the activity. Drawn horizontally across the map, slices group cards that ship together. Each slice is a release.

Drawing the stripes is the slicing decision. There is no separate slicing event. The map is the slicing — looking at the full grid, the trio and stakeholders decide together which cards ship as release 1, release 2, release 3.

🟢 Release 1 — walking skeleton · 🟠 Release 2 — useful · 🔵 Release 3 — polished

Goal: Reduce Gal's grading session from 47 minutes to under 15 minutes

ActivitySees resultsCalculates & marksReviews & correctsSubmits
🟢 R1All 28 students visible, MCQ scores auto-computedPer-student marking pane, no tab switchingScroll back, edit a scoreSubmit-to-school, basic confirmation
🟠 R2Filter, sort by name or scoreRubric-based marking templatesBulk recompute when rubric changesReceipt with school timestamp
🔵 R3Visual indicators, missing dataSide-by-side comparisonAnnotation historyClass-level summary attached

This is the map for Gal's grading workflow. Looking at it, the team can see the entire shape of the work — and where Gal's afternoon changes first.

Next — The walking skeleton →

200apps · How We Work · NWIRE